Golang Cheatsheet - PDF Download

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Go in a Nutshell

  • Imperative language
  • Statically typed
  • Syntax tokens similar to C (but less parentheses and no semicolons) and the structure to Oberon-2
  • Compiles to native code (no JVM)
  • No classes, but structs with methods
  • Interfaces
  • No implementation inheritance. There’s type embedding , though.
  • Functions are first class citizens
  • Functions can return multiple values
  • Has closures
  • Pointers, but not pointer arithmetic
  • Built-in concurrency primitives: Goroutines and Channels

Basic Syntax

Hello World

File hello.go:

Golang_CheatSheet_PDF_Download_wggzzl_7508737019287875503.png

package main

import "fmt"

func main() {
    fmt.Println("Hello Go")
}

$ go run hello.go

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Operators

Arithmetic

OperatorDescription
+addition
-subtraction
*multiplication
/quotient
%remainder
&bitwise and
|bitwise or
^bitwise xor
&^bit clear (and not)
<<left shift
>>right shift

Comparison

OperatorDescription
==equal
!=not equal
<less than
<=less than or equal
>greater than
>=greater than or equal

Logical

OperatorDescription
&&logical and
||logical or
!logical not

Other

OperatorDescription
&address of / create pointer
*dereference pointer
<-send / receive operator (see ‘Channels’ below)

Declarations

Type goes after identifier!

var foo int // declaration without initialization
var foo int = 42 // declaration with initialization
var foo, bar int = 42, 1302 // declare and init multiple vars at once
var foo = 42 // type omitted, will be inferred
foo := 42 // shorthand, only in func bodies, omit var keyword, type is always implicit
const constant = "This is a constant"

// iota can be used for incrementing numbers, starting from 0
const (
    _ = iota
    a
    b
    c = 1 << iota
    d
)
    fmt.Println(a, b) // 1 2 (0 is skipped)
    fmt.Println(c, d) // 8 16 (2^3, 2^4)

Functions

// a simple function
func functionName() {}

// function with parameters (again, types go after identifiers)
func functionName(param1 string, param2 int) {}

// multiple parameters of the same type
func functionName(param1, param2 int) {}

// return type declaration
func functionName() int {
    return 42
}

// Can return multiple values at once
func returnMulti() (int, string) {
    return 42, "foobar"
}
var x, str = returnMulti()

// Return multiple named results simply by return
func returnMulti2() (n int, s string) {
    n = 42
    s = "foobar"
    // n and s will be returned
    return
}
var x, str = returnMulti2()

Functions As Values And Closures

func main() {
    // assign a function to a name
    add := func(a, b int) int {
        return a + b
    }
    // use the name to call the function
    fmt.Println(add(3, 4))
}

// Closures, lexically scoped: Functions can access values that were
// in scope when defining the function
func scope() func() int{
    outer_var := 2
    foo := func() int { return outer_var}
    return foo
}

func another_scope() func() int{
    // won't compile because outer_var and foo not defined in this scope
    outer_var = 444
    return foo
}


// Closures
func outer() (func() int, int) {
    outer_var := 2
    inner := func() int {
        outer_var += 99 // outer_var from outer scope is mutated.
        return outer_var
    }
    inner()
    return inner, outer_var // return inner func and mutated outer_var 101
}

Variadic Functions

func main() {
	fmt.Println(adder(1, 2, 3)) 	// 6
	fmt.Println(adder(9, 9))	// 18

	nums := []int{10, 20, 30}
	fmt.Println(adder(nums...))	// 60
}

// By using ... before the type name of the last parameter you can indicate that it takes zero or more of those parameters.
// The function is invoked like any other function except we can pass as many arguments as we want.
func adder(args ...int) int {
	total := 0
	for _, v := range args { // Iterates over the arguments whatever the number.
		total += v
	}
	return total
}

Built-in Types

bool

string

int  int8  int16  int32  int64
uint uint8 uint16 uint32 uint64 uintptr

byte // alias for uint8

rune // alias for int32 ~= a character (Unicode code point) - very Viking

float32 float64

complex64 complex128

All Go’s predeclared identifiers are defined in the builtin package.

Type Conversions

var i int = 42
var f float64 = float64(i)
var u uint = uint(f)

// alternative syntax
i := 42
f := float64(i)
u := uint(f)

Packages

  • Package declaration at top of every source file
  • Executables are in package main
  • Convention: package name == last name of import path (import path math/rand => package rand)
  • Upper case identifier: exported (visible from other packages)
  • Lower case identifier: private (not visible from other packages)

Control structures

If

func main() {
	// Basic one
	if x > 10 {
		return x
	} else if x == 10 {
		return 10
	} else {
		return -x
	}

	// You can put one statement before the condition
	if a := b + c; a < 42 {
		return a
	} else {
		return a - 42
	}

	// Type assertion inside if
	var val interface{} = "foo"
	if str, ok := val.(string); ok {
		fmt.Println(str)
	}
}

Loops

    // There's only `for`, no `while`, no `until`
    for i := 1; i < 10; i++ {
    }
    for ; i < 10;  { // while - loop
    }
    for i < 10  { // you can omit semicolons if there is only a condition
    }
    for { // you can omit the condition ~ while (true)
    }
    
    // use break/continue on current loop
    // use break/continue with label on outer loop
here:
    for i := 0; i < 2; i++ {
        for j := i + 1; j < 3; j++ {
            if i == 0 {
                continue here
            }
            fmt.Println(j)
            if j == 2 {
                break
            }
        }
    }

there:
    for i := 0; i < 2; i++ {
        for j := i + 1; j < 3; j++ {
            if j == 1 {
                continue
            }
            fmt.Println(j)
            if j == 2 {
                break there
            }
        }
    }

Switch

    // switch statement
    switch operatingSystem {
    case "darwin":
        fmt.Println("Mac OS Hipster")
        // cases break automatically, no fallthrough by default
    case "linux":
        fmt.Println("Linux Geek")
    default:
        // Windows, BSD, ...
        fmt.Println("Other")
    }

    // as with for and if, you can have an assignment statement before the switch value
    switch os := runtime.GOOS; os {
    case "darwin": ...
    }

    // you can also make comparisons in switch cases
    number := 42
    switch {
        case number < 42:
            fmt.Println("Smaller")
        case number == 42:
            fmt.Println("Equal")
        case number > 42:
            fmt.Println("Greater")
    }

    // cases can be presented in comma-separated lists
    var char byte = '?'
    switch char {
        case ' ', '?', '&', '=', '#', '+', '%':
            fmt.Println("Should escape")
    }

Arrays, Slices, Ranges

Arrays

var a [10]int // declare an int array with length 10. Array length is part of the type!
a[3] = 42     // set elements
i := a[3]     // read elements

// declare and initialize
var a = [2]int{1, 2}
a := [2]int{1, 2} //shorthand
a := [...]int{1, 2} // elipsis -> Compiler figures out array length

Slices

var a []int                              // declare a slice - similar to an array, but length is unspecified
var a = []int {1, 2, 3, 4}               // declare and initialize a slice (backed by the array given implicitly)
a := []int{1, 2, 3, 4}                   // shorthand
chars := []string{0:"a", 2:"c", 1: "b"}  // ["a", "b", "c"]

var b = a[lo:hi]	// creates a slice (view of the array) from index lo to hi-1
var b = a[1:4]		// slice from index 1 to 3
var b = a[:3]		// missing low index implies 0
var b = a[3:]		// missing high index implies len(a)
a =  append(a,17,3)	// append items to slice a
c := append(a,b...)	// concatenate slices a and b

// create a slice with make
a = make([]byte, 5, 5)	// first arg length, second capacity
a = make([]byte, 5)	// capacity is optional

// create a slice from an array
x := [3]string{"Лайка", "Белка", "Стрелка"}
s := x[:] // a slice referencing the storage of x

Operations on Arrays and Slices

len(a) gives you the length of an array/a slice. It’s a built-in function, not a attribute/method on the array.

// loop over an array/a slice
for i, e := range a {
    // i is the index, e the element
}

// if you only need e:
for _, e := range a {
    // e is the element
}

// ...and if you only need the index
for i := range a {
}

// In Go pre-1.4, you'll get a compiler error if you're not using i and e.
// Go 1.4 introduced a variable-free form, so that you can do this
for range time.Tick(time.Second) {
    // do it once a sec
}

Maps

m := make(map[string]int)
m["key"] = 42
fmt.Println(m["key"])

delete(m, "key")

elem, ok := m["key"] // test if key "key" is present and retrieve it, if so

// map literal
var m = map[string]Vertex{
    "Bell Labs": {40.68433, -74.39967},
    "Google":    {37.42202, -122.08408},
}

// iterate over map content
for key, value := range m {
}

Structs

There are no classes, only structs. Structs can have methods.

// A struct is a type. It's also a collection of fields

// Declaration
type Vertex struct {
    X, Y float64
}

// Creating
var v = Vertex{1, 2}
var v = Vertex{X: 1, Y: 2} // Creates a struct by defining values with keys
var v = []Vertex{{1,2},{5,2},{5,5}} // Initialize a slice of structs

// Accessing members
v.X = 4

// You can declare methods on structs. The struct you want to declare the
// method on (the receiving type) comes between the the func keyword and
// the method name. The struct is copied on each method call(!)
func (v Vertex) Abs() float64 {
    return math.Sqrt(v.X*v.X + v.Y*v.Y)
}

// Call method
v.Abs()

// For mutating methods, you need to use a pointer (see below) to the Struct
// as the type. With this, the struct value is not copied for the method call.
func (v *Vertex) add(n float64) {
    v.X += n
    v.Y += n
}

Anonymous structs: Cheaper and safer than using map[string]interface{}.

point := struct {
	X, Y int
}{1, 2}

Pointers

p := Vertex{1, 2}  // p is a Vertex
q := &p            // q is a pointer to a Vertex
r := &Vertex{1, 2} // r is also a pointer to a Vertex

// The type of a pointer to a Vertex is *Vertex

var s *Vertex = new(Vertex) // new creates a pointer to a new struct instance

Interfaces

// interface declaration
type Awesomizer interface {
    Awesomize() string
}

// types do *not* declare to implement interfaces
type Foo struct {}

// instead, types implicitly satisfy an interface if they implement all required methods
func (foo Foo) Awesomize() string {
    return "Awesome!"
}

Embedding

There is no subclassing in Go. Instead, there is interface and struct embedding.

// ReadWriter implementations must satisfy both Reader and Writer
type ReadWriter interface {
    Reader
    Writer
}

// Server exposes all the methods that Logger has
type Server struct {
    Host string
    Port int
    *log.Logger
}

// initialize the embedded type the usual way
server := &Server{"localhost", 80, log.New(...)}

// methods implemented on the embedded struct are passed through
server.Log(...) // calls server.Logger.Log(...)

// the field name of the embedded type is its type name (in this case Logger)
var logger *log.Logger = server.Logger

Errors

There is no exception handling. Instead, functions that might produce an error just declare an additional return value of type error . This is the error interface:

// The error built-in interface type is the conventional interface for representing an error condition,
// with the nil value representing no error.
type error interface {
    Error() string
}

Here’s an example:

func sqrt(x float64) (float64, error) {
	if x < 0 {
		return 0, errors.New("negative value")
	}
	return math.Sqrt(x), nil
}

func main() {
	val, err := sqrt(-1)
	if err != nil {
		// handle error
		fmt.Println(err) // negative value
		return
	}
	// All is good, use `val`.
	fmt.Println(val)
}

Concurrency

Goroutines

Goroutines are lightweight threads (managed by Go, not OS threads). go f(a, b) starts a new goroutine which runs f (given f is a function).

// just a function (which can be later started as a goroutine)
func doStuff(s string) {
}

func main() {
    // using a named function in a goroutine
    go doStuff("foobar")

    // using an anonymous inner function in a goroutine
    go func (x int) {
        // function body goes here
    }(42)
}

Channels

ch := make(chan int) // create a channel of type int
ch <- 42             // Send a value to the channel ch.
v := <-ch            // Receive a value from ch

// Non-buffered channels block. Read blocks when no value is available, write blocks until there is a read.

// Create a buffered channel. Writing to a buffered channels does not block if less than <buffer size> unread values have been written.
ch := make(chan int, 100)

close(ch) // closes the channel (only sender should close)

// read from channel and test if it has been closed
v, ok := <-ch

// if ok is false, channel has been closed

// Read from channel until it is closed
for i := range ch {
    fmt.Println(i)
}

// select blocks on multiple channel operations, if one unblocks, the corresponding case is executed
func doStuff(channelOut, channelIn chan int) {
    select {
    case channelOut <- 42:
        fmt.Println("We could write to channelOut!")
    case x := <- channelIn:
        fmt.Println("We could read from channelIn")
    case <-time.After(time.Second * 1):
        fmt.Println("timeout")
    }
}

Channel Axioms

  • A send to a nil channel blocks forever

    var c chan string
    c <- "Hello, World!"
    // fatal error: all goroutines are asleep - deadlock!
    
  • A receive from a nil channel blocks forever

    var c chan string
    fmt.Println(<-c)
    // fatal error: all goroutines are asleep - deadlock!
    
  • A send to a closed channel panics

    var c = make(chan string, 1)
    c <- "Hello, World!"
    close(c)
    c <- "Hello, Panic!"
    // panic: send on closed channel
    
  • A receive from a closed channel returns the zero value immediately

    var c = make(chan int, 2)
    c <- 1
    c <- 2
    close(c)
    for i := 0; i < 3; i++ {
        fmt.Printf("%d ", <-c)
    }
    // 1 2 0
    

Printing

fmt.Println("Hello, 你好, नमस्ते, Привет, ᎣᏏᏲ") // basic print, plus newline
p := struct { X, Y int }{ 17, 2 }
fmt.Println( "My point:", p, "x coord=", p.X ) // print structs, ints, etc
s := fmt.Sprintln( "My point:", p, "x coord=", p.X ) // print to string variable

fmt.Printf("%d hex:%x bin:%b fp:%f sci:%e",17,17,17,17.0,17.0) // c-ish format
s2 := fmt.Sprintf( "%d %f", 17, 17.0 ) // formatted print to string variable

hellomsg := `
 "Hello" in Chinese is 你好 ('Ni Hao')
 "Hello" in Hindi is नमस्ते ('Namaste')
` // multi-line string literal, using back-tick at beginning and end

Reflection

Type Switch

A type switch is like a regular switch statement, but the cases in a type switch specify types (not values) which are compared against the type of the value held by the given interface value.

func do(i interface{}) {
	switch v := i.(type) {
	case int:
		fmt.Printf("Twice %v is %v\n", v, v*2)
	case string:
		fmt.Printf("%q is %v bytes long\n", v, len(v))
	default:
		fmt.Printf("I don't know about type %T!\n", v)
	}
}

func main() {
	do(21)
	do("hello")
	do(true)
}

Snippets

Files Embedding

Go programs can embed static files using the "embed" package as follows:

package main

import (
	"embed"
	"log"
	"net/http"
)

// content holds the static content (2 files) for the web server.
//go:embed a.txt b.txt
var content embed.FS

func main() {
	http.Handle("/", http.FileServer(http.FS(content)))
	log.Fatal(http.ListenAndServe(":8080", nil))
}

Full Playground Example

HTTP Server

package main

import (
    "fmt"
    "net/http"
)

// define a type for the response
type Hello struct{}

// let that type implement the ServeHTTP method (defined in interface http.Handler)
func (h Hello) ServeHTTP(w http.ResponseWriter, r *http.Request) {
    fmt.Fprint(w, "Hello!")
}

func main() {
    var h Hello
    http.ListenAndServe("localhost:4000", h)
}

// Here's the method signature of http.ServeHTTP:
// type Handler interface {
//     ServeHTTP(w http.ResponseWriter, r *http.Request)
// }

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